Kirby567fan
Well-Known Member
OP
Member
Level 12
- Joined
- Jan 6, 2018
- Messages
- 402
- Trophies
- 1
- Age
- 24
- XP
- 2,991
- Country
- Feb 12, 2020
- #1
Mod for Luigi's Mansion 3 that makes the game run at 60 FPS at all time rather than only in menus. It is hitting that target framerate quite often in handheld mode when using the below OC but if you want a more stable 60FPS youll need more GPU OC. Only tested in handheld mode, but bear in mind that the framerate might become unstable if the screen is full of ghosts or effects or if new data is being loaded to memory.
Code:
handheld_charging_cpu=1785handheld_charging_gpu=844handheld_charging_mem=1600
To install it simply copy the exefs_patches folder to the atmosphere folder.
Credits to:
theboy181 on the yuzu Discord for the og patch and for info about it.
Enjoy.
Note: The 60FPS+LowerRes mod makes the game run at 60FPS as well as dropping resolution to 432p in handheld mode and 720p for docked mode, and as a result it doesnt need a lot of OC:
Code:
handheld_cpu=1785handheld_charging_gpu=537handheld_gpu=460handheld_mem=1600docked_cpu=1785docked_gpu=921
To install it copy the exefs_patches folder to the atmosphere folder.
These mods will only works with version 1.2.1, 1.3.0 and 1.4.0 of the game.
Attachments
Last edited by Kirby567fan,
Reactions:
f0li0, Gamer2022, sabin1981 and 11 others
SuperHans111
Well-Known Member
Member
Level 5
- Joined
- Feb 2, 2019
- Messages
- 210
- Trophies
- 0
- Age
- 29
- XP
- 548
- Country
- Feb 13, 2020
- #2
Thanks for the mod! I'm not totally sold on the lower res one, but I will test both to see which works for me.
Cheers!
lh411
Well-Known Member
Member
Level 6
- Joined
- Sep 13, 2019
- Messages
- 188
- Trophies
- 0
- Age
- 32
- XP
- 912
- Country
- Feb 13, 2020
- #3
this game original resloution is?can we fixed it
masagrator
The patches guy
Developer
Level 22
- Joined
- Oct 14, 2018
- Messages
- 6,517
- Trophies
- 3
- XP
- 12,538
- Country
- Feb 13, 2020
- #4
lh411 said:
this game original resloution is?can we fixed it
Game already uses fixed 720/1080p, no DR.
lh411
Well-Known Member
Member
Level 6
- Joined
- Sep 13, 2019
- Messages
- 188
- Trophies
- 0
- Age
- 32
- XP
- 912
- Country
- Feb 13, 2020
- #5
masagrator said:
Game already uses fixed 720/1080p, no DR.
ok.I see.thank you very much
Kirby567fan
Well-Known Member
OP
Member
Level 12
- Joined
- Jan 6, 2018
- Messages
- 402
- Trophies
- 1
- Age
- 24
- XP
- 2,991
- Country
- Feb 13, 2020
- #6
lh411 said:
ok.I see.thank you very much
It is fixed in gameplay but cutscenes run at 900p in docked and 600p in portable.
Esppiral
Well-Known Member
Member
Level 7
- Joined
- Aug 24, 2014
- Messages
- 352
- Trophies
- 1
- Age
- 41
- XP
- 1,223
- Country
- Feb 13, 2020
- #7
Thanks you! I was looking forward to this!
spotanjo3
Well-Known Member
Member
Level 17
- Joined
- Nov 6, 2002
- Messages
- 11,148
- Trophies
- 3
- XP
- 6,322
- Country
- Feb 13, 2020
- #8
Interesting.. If it can be done then why don't Nintendo do that ?
masagrator
The patches guy
Developer
Level 22
- Joined
- Oct 14, 2018
- Messages
- 6,517
- Trophies
- 3
- XP
- 12,538
- Country
- Feb 13, 2020
- #9
azoreseuropa said:
Interesting.. If it can be done then why don't Nintendo do that ?
Strong points of this game are graphics and physics. They prefered to go with that over 60 FPS.
Reactions:
themosteve
spotanjo3
Well-Known Member
Member
Level 17
- Joined
- Nov 6, 2002
- Messages
- 11,148
- Trophies
- 3
- XP
- 6,322
- Country
- Feb 13, 2020
- #10
masagrator said:
Strong points of this game are graphics and physics. They prefered to go with that over 60 FPS.
Does that mean over 6FPS of this game or those games would reduce the graphics and physics ?
masagrator
The patches guy
Developer
Level 22
- Joined
- Oct 14, 2018
- Messages
- 6,517
- Trophies
- 3
- XP
- 12,538
- Country
- Feb 13, 2020
- #11
azoreseuropa said:
Does that mean over 6FPS of this game or those games would reduce the graphics and physics ?
They would need to disable SSR, simplify lightning and implement DR to go with 60 FPS at the best visual fidelity. Without strings the easiest what we can do is reduce resolution. 720p 60 FPS is using max clocks already. Ofc they could implement performance mode, but they decided not to maybe because of legacy reasons.
Reactions:
themosteve and spotanjo3
spotanjo3
Well-Known Member
Member
Level 17
- Joined
- Nov 6, 2002
- Messages
- 11,148
- Trophies
- 3
- XP
- 6,322
- Country
- Feb 13, 2020
- #12
masagrator said:
They would need to disable SSR, simplify lightning and implement DR to go with 60 FPS at the best visual fidelity. Without strings the easiest what we can do is reduce resolution. 720p 60 FPS is using max clocks already. Ofc they could implement performance mode, but they decided not to maybe because of legacy reasons.
Thanks.
Kirby567fan
Well-Known Member
OP
Member
Level 12
- Joined
- Jan 6, 2018
- Messages
- 402
- Trophies
- 1
- Age
- 24
- XP
- 2,991
- Country
- Feb 13, 2020
- #13
azoreseuropa said:
Interesting.. If it can be done then why don't Nintendo do that ?
Well probably since they didnt want to sacrifice resolution that much to acheive 60FPS without using Boost mode.
N
Nicola
Active Member
Newcomer
Level 2
- Joined
- Oct 31, 2014
- Messages
- 37
- Trophies
- 0
- Age
- 41
- XP
- 192
- Country
- Feb 17, 2020
- #14
Unfortunately when a game is locked at 30 during development a lot of developers don't program in a way where they consider the time passed between two frames, so a lot of things would likely break at 60fps.
Kirby567fan
Well-Known Member
OP
Member
Level 12
- Joined
- Jan 6, 2018
- Messages
- 402
- Trophies
- 1
- Age
- 24
- XP
- 2,991
- Country
- Feb 17, 2020
- #15
Nicola said:
Unfortunately when a game is locked at 30 during development a lot of developers don't program in a way where they consider the time passed between two frames, so a lot of things would likely break at 60fps.
Yes thats true but in this case it isnt.
Everything i tested so far works correctly in LM3 at 60FPS.
kirancrooks
Member
Newcomer
Level 1
- Feb 21, 2020
- #16
Would I have to use ReverseNX for docked? For some reason it's relocked at 30 docked while it's unlocked at 60 on handheld
Kirby567fan
Well-Known Member
OP
Member
Level 12
- Joined
- Jan 6, 2018
- Messages
- 402
- Trophies
- 1
- Age
- 24
- XP
- 2,991
- Country
- Feb 21, 2020
- #17
NeonNX said:
Would I have to use ReverseNX for docked? For some reason it's relocked at 30 docked while it's unlocked at 60 on handheld
Well if you are using the lower res mod then you dont need to but if you dont you cant use ReverseNX since it doesnt work on Luigi Mansion 3.
Reactions:
one-piece
kirancrooks
Member
Newcomer
Level 1
- Feb 21, 2020
- #18
Kirby567fan said:
Well if you are using the lower res mod then you dont need to but if you dont you cant use ReverseNX since it doesnt work on Luigi Mansion 3.
So what can I do? It works completely fine in handheld, sure a little stuttering here and there (idm), but whenever docked, even the menus are locked at 30fps, almost as if the patch isn't recognised.
Any ideas on what I can do?
masagrator
The patches guy
Developer
Level 22
- Joined
- Oct 14, 2018
- Messages
- 6,517
- Trophies
- 3
- XP
- 12,538
- Country
- Feb 21, 2020
- #19
NeonNX said:
So what can I do? It works completely fine in handheld, sure a little stuttering here and there (idm), but whenever docked, even the menus are locked at 30fps, almost as if the patch isn't recognised.
Any ideas on what I can do?
Use lowres mod.
Reactions:
one-piece
kirancrooks
Member
Newcomer
Level 1
- Feb 21, 2020
- #20
masagrator said:
Use lowres mod.
Aight i'll try that now, cheers
EDIT: Works now, cheers lads
Last edited by kirancrooks,